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/* ATK - Accessibility Toolkit
* Copyright 2001 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include <glib-object.h>
#include "atkobject.h"
#include "atkstateset.h"
/**
* AtkStateSet:
* An AtkStateSet contains the states of an object.
* An AtkStateSet is a read-only representation of the full set of #AtkStates
* that apply to an object at a given time. This set is not meant to be
* modified, but rather created when #atk_object_ref_state_set() is called.
#define ATK_STATE(state_enum) ((AtkState) ((guint64) 1 << ((state_enum) % 64)))
struct _AtkRealStateSet
{
GObject parent;
AtkState state;
};
typedef struct _AtkRealStateSet AtkRealStateSet;
static void atk_state_set_class_init (AtkStateSetClass *klass);
GType
atk_state_set_get_type (void)
static GType type = 0;
if (!type)
static const GTypeInfo typeInfo = {
sizeof (AtkStateSetClass),
(GBaseInitFunc) NULL,
(GBaseFinalizeFunc) NULL,
(GClassInitFunc) atk_state_set_class_init,
(GClassFinalizeFunc) NULL,
NULL,
sizeof (AtkRealStateSet),
0,
(GInstanceInitFunc) NULL,
type = g_type_register_static (G_TYPE_OBJECT, "AtkStateSet", &typeInfo, 0);
}
return type;
static void
atk_state_set_class_init (AtkStateSetClass *klass)
* atk_state_set_new:
* Creates a new empty state set.
* Returns: a new #AtkStateSet
**/
AtkStateSet *
atk_state_set_new (void)
return (AtkStateSet *) g_object_new (ATK_TYPE_STATE_SET, NULL);
* atk_state_set_is_empty:
* @set: an #AtkStateType
* Checks whether the state set is empty, i.e. has no states set.
* Returns: %TRUE if @set has no states set, otherwise %FALSE
gboolean
atk_state_set_is_empty (AtkStateSet *set)
AtkRealStateSet *real_set;
g_return_val_if_fail (ATK_IS_STATE_SET (set), FALSE);
real_set = (AtkRealStateSet *) set;
if (real_set->state)
return FALSE;
else
return TRUE;
* atk_state_set_add_state:
* @set: an #AtkStateSet
* @type: an #AtkStateType
* Adds the state of the specified type to the state set if it is not already
* present.
* Note that because an #AtkStateSet is a read-only object, this method should
* be used to add a state to a newly-created set which will then be returned by
* #atk_object_ref_state_set. It should not be used to modify the existing state
* of an object. See also #atk_object_notify_state_change.
* Returns: %TRUE if the state for @type is not already in @set.
atk_state_set_add_state (AtkStateSet *set,
AtkStateType type)
if (real_set->state & ATK_STATE (type))
real_set->state |= ATK_STATE (type);
* atk_state_set_add_states:
* @types: (array length=n_types): an array of #AtkStateType
* @n_types: The number of elements in the array
* Adds the states of the specified types to the state set.
* be used to add states to a newly-created set which will then be returned by
void
atk_state_set_add_states (AtkStateSet *set,
AtkStateType *types,
gint n_types)
gint i;
g_return_if_fail (ATK_IS_STATE_SET (set));
for (i = 0; i < n_types; i++)
real_set->state |= ATK_STATE (types[i]);
* atk_state_set_clear_states:
* Removes all states from the state set.
atk_state_set_clear_states (AtkStateSet *set)
real_set->state = 0;
* atk_state_set_contains_state:
* Checks whether the state for the specified type is in the specified set.
* Returns: %TRUE if @type is the state type is in @set.
atk_state_set_contains_state (AtkStateSet *set,
* atk_state_set_contains_states:
* Checks whether the states for all the specified types are in the
* specified set.
* Returns: %TRUE if all the states for @type are in @set.
atk_state_set_contains_states (AtkStateSet *set,
if (!(real_set->state & ATK_STATE (types[i])))
* atk_state_set_remove_state:
* @type: an #AtkType
* Removes the state for the specified type from the state set.
* be used to remove a state to a newly-created set which will then be returned
* by #atk_object_ref_state_set. It should not be used to modify the existing
* state of an object. See also #atk_object_notify_state_change.
* Returns: %TRUE if @type was the state type is in @set.
atk_state_set_remove_state (AtkStateSet *set,
real_set->state ^= ATK_STATE (type);
* atk_state_set_and_sets:
* @compare_set: another #AtkStateSet
* Constructs the intersection of the two sets, returning %NULL if the
* intersection is empty.
* Returns: (transfer full): a new #AtkStateSet which is the intersection of
* the two sets.
atk_state_set_and_sets (AtkStateSet *set,
AtkStateSet *compare_set)
AtkRealStateSet *real_set, *real_compare_set;
AtkStateSet *return_set = NULL;
g_return_val_if_fail (ATK_IS_STATE_SET (set), NULL);
g_return_val_if_fail (ATK_IS_STATE_SET (compare_set), NULL);
real_compare_set = (AtkRealStateSet *) compare_set;
state = real_set->state & real_compare_set->state;
if (state)
return_set = atk_state_set_new ();
((AtkRealStateSet *) return_set)->state = state;
return return_set;
* atk_state_set_or_sets:
* Constructs the union of the two sets.
* Returns: (nullable) (transfer full): a new #AtkStateSet which is
* the union of the two sets, returning %NULL is empty.
atk_state_set_or_sets (AtkStateSet *set,
state = real_set->state | real_compare_set->state;
* atk_state_set_xor_sets:
* Constructs the exclusive-or of the two sets, returning %NULL is empty.
* The set returned by this operation contains the states in exactly
* one of the two sets.
* Returns: (transfer full): a new #AtkStateSet which contains the states
* which are in exactly one of the two sets.
atk_state_set_xor_sets (AtkStateSet *set,
AtkState state, state1, state2;
state1 = real_set->state & (~real_compare_set->state);
state2 = (~real_set->state) & real_compare_set->state;
state = state1 | state2;