To find out what type of signal handler you can connect to a signal, you can look it up in the reference documentation or the header file. Here's an example of a signal declaration you might see in the gtkmm headers:
Glib::SignalProxy<bool(Gtk::DirectionType)> signal_focus()
Other than the signal's name (focus
), the template arguments are
important to note here. The first argument, bool, is the type that
the signal handler should return; and the type within parentheses,
Gtk::DirectionType, is the type of this signal's first, and only,
argument. By looking at the reference documentation, you can
see the names of the arguments too.
The same principles apply for signals which have more arguments. Here's one
with three (taken from <gtkmm/textbuffer.h>
):
Glib::SignalProxy<void(TextBuffer::iterator&, const Glib::ustrin&, int)> signal_insert();
It follows the same form. The first type is void, so that should be our signal handler's return type. The following three types are the argument types, in order. Our signal handler's prototype could look like this:
void on_insert(TextBuffer::iterator& pos, const Glib::ustring& text, int bytes)