Class

AdwTimedAnimation

since: 1.0

Description [src]

final class Adw.TimedAnimation : Adw.Animation
{
  /* No available fields */
}

A time-based AdwAnimation.

AdwTimedAnimation implements a simple animation interpolating the given value from AdwTimedAnimation:value-from to AdwTimedAnimation:value-to over AdwTimedAnimation:duration milliseconds using the curve described by AdwTimedAnimation:easing.

If AdwTimedAnimation:reverse is set to TRUE, AdwTimedAnimation will instead animate from AdwTimedAnimation:value-to to AdwTimedAnimation:value-from, and the easing curve will be inverted.

The animation can repeat a certain amount of times, or endlessly, depending on the AdwTimedAnimation:repeat-count value. If AdwTimedAnimation:alternate is set to TRUE, it will also change the direction every other iteration.

Available since: 1.0

Hierarchy

hierarchy this AdwTimedAnimation ancestor_0 AdwAnimation ancestor_0--this ancestor_1 GObject ancestor_1--ancestor_0

Ancestors

Constructors

adw_timed_animation_new

Creates a new AdwTimedAnimation on widget to animate target from from to to.

since: 1.0

Instance methods

adw_timed_animation_get_alternate

Gets whether self changes direction on every iteration.

since: 1.0

adw_timed_animation_get_duration

Gets the duration of self.

since: 1.0

adw_timed_animation_get_easing

Gets the easing function self uses.

since: 1.0

adw_timed_animation_get_repeat_count

Gets the number of times self will play.

since: 1.0

adw_timed_animation_get_reverse

Gets whether self plays backwards.

since: 1.0

adw_timed_animation_get_value_from

Gets the value self will animate from.

since: 1.0

adw_timed_animation_get_value_to

Gets the value self will animate to.

since: 1.0

adw_timed_animation_set_alternate

Sets whether self changes direction on every iteration.

since: 1.0

adw_timed_animation_set_duration

Sets the duration of self.

since: 1.0

adw_timed_animation_set_easing

Sets the easing function self will use.

since: 1.0

adw_timed_animation_set_repeat_count

Sets the number of times self will play.

since: 1.0

adw_timed_animation_set_reverse

Sets whether self plays backwards.

since: 1.0

adw_timed_animation_set_value_from

Sets the value self will animate from.

since: 1.0

adw_timed_animation_set_value_to

Sets the value self will animate to.

since: 1.0

Methods inherited from AdwAnimation (10)
adw_animation_get_state

Gets the current value of self.

since: 1.0

adw_animation_get_target

Gets the target self animates.

since: 1.0

adw_animation_get_value

Gets the current value of self.

since: 1.0

adw_animation_get_widget

Gets the widget self was created for.

since: 1.0

adw_animation_pause

Pauses a playing animation for self.

since: 1.0

adw_animation_play

Starts the animation for self.

since: 1.0

adw_animation_reset

Resets the animation for self.

since: 1.0

adw_animation_resume

Resumes a paused animation for self.

since: 1.0

adw_animation_set_target

Sets the target self animates to target.

since: 1.0

adw_animation_skip

Skips the animation for self.

since: 1.0

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Properties

Adw.TimedAnimation:alternate

Whether the animation changes direction on every iteration.

since: 1.0

Adw.TimedAnimation:duration

Duration of the animation, in milliseconds.

since: 1.0

Adw.TimedAnimation:easing

Easing function used in the animation.

since: 1.0

Adw.TimedAnimation:repeat-count

Number of times the animation will play.

since: 1.0

Adw.TimedAnimation:reverse

Whether the animation plays backwards.

since: 1.0

Adw.TimedAnimation:value-from

The value to animate from.

since: 1.0

Adw.TimedAnimation:value-to

The value to animate to.

since: 1.0

Properties inherited from AdwAnimation (4)
Adw.Animation:state

The animation state.

since: 1.0

Adw.Animation:target

The target to animate.

since: 1.0

Adw.Animation:value

The current value of the animation.

since: 1.0

Adw.Animation:widget

The animation widget.

since: 1.0

Signals

Signals inherited from AdwAnimation (1)
AdwAnimation::done

This signal is emitted when the animation has been completed, either on its own or via calling adw_animation_skip().

since: 1.0

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct AdwTimedAnimationClass {
  /* no available fields */
}

No description available.