Enumeration

AdwEasing

Declaration

enum Adw.Easing

Description [src]

Describes the available easing functions for use with AdwTimedAnimation.

New values may be added to this enumeration over time.

Members

ADW_LINEAR

Linear tweening.

  • Value: 0
  • Available since: 1
ADW_EASE_IN_QUAD

Quadratic tweening.

  • Value: 1
  • Available since: 1
ADW_EASE_OUT_QUAD

Quadratic tweening, inverse of ADW_EASE_IN_QUAD.

  • Value: 2
  • Available since: 1
ADW_EASE_IN_OUT_QUAD

Quadratic tweening, combining ADW_EASE_IN_QUAD and ADW_EASE_OUT_QUAD.

  • Value: 3
  • Available since: 1
ADW_EASE_IN_CUBIC

Cubic tweening.

  • Value: 4
  • Available since: 1
ADW_EASE_OUT_CUBIC

Cubic tweening, inverse of ADW_EASE_IN_CUBIC.

  • Value: 5
  • Available since: 1
ADW_EASE_IN_OUT_CUBIC

Cubic tweening, combining ADW_EASE_IN_CUBIC and ADW_EASE_OUT_CUBIC.

  • Value: 6
  • Available since: 1
ADW_EASE_IN_QUART

Quartic tweening.

  • Value: 7
  • Available since: 1
ADW_EASE_OUT_QUART

Quartic tweening, inverse of ADW_EASE_IN_QUART.

  • Value: 8
  • Available since: 1
ADW_EASE_IN_OUT_QUART

Quartic tweening, combining ADW_EASE_IN_QUART and ADW_EASE_OUT_QUART.

  • Value: 9
  • Available since: 1
ADW_EASE_IN_QUINT

Quintic tweening.

  • Value: 10
  • Available since: 1
ADW_EASE_OUT_QUINT

Quintic tweening, inverse of ADW_EASE_IN_QUINT.

  • Value: 11
  • Available since: 1
ADW_EASE_IN_OUT_QUINT

Quintic tweening, combining ADW_EASE_IN_QUINT and ADW_EASE_OUT_QUINT.

  • Value: 12
  • Available since: 1
ADW_EASE_IN_SINE

Sine wave tweening.

  • Value: 13
  • Available since: 1
ADW_EASE_OUT_SINE

Sine wave tweening, inverse of ADW_EASE_IN_SINE.

  • Value: 14
  • Available since: 1
ADW_EASE_IN_OUT_SINE

Sine wave tweening, combining ADW_EASE_IN_SINE and ADW_EASE_OUT_SINE.

  • Value: 15
  • Available since: 1
ADW_EASE_IN_EXPO

Exponential tweening.

  • Value: 16
  • Available since: 1
ADW_EASE_OUT_EXPO

Exponential tweening, inverse of ADW_EASE_IN_EXPO.

  • Value: 17
  • Available since: 1
ADW_EASE_IN_OUT_EXPO

Exponential tweening, combining ADW_EASE_IN_EXPO and ADW_EASE_OUT_EXPO.

  • Value: 18
  • Available since: 1
ADW_EASE_IN_CIRC

Circular tweening.

  • Value: 19
  • Available since: 1
ADW_EASE_OUT_CIRC

Circular tweening, inverse of ADW_EASE_IN_CIRC.

  • Value: 20
  • Available since: 1
ADW_EASE_IN_OUT_CIRC

Circular tweening, combining ADW_EASE_IN_CIRC and ADW_EASE_OUT_CIRC.

  • Value: 21
  • Available since: 1
ADW_EASE_IN_ELASTIC

Elastic tweening, with offshoot on start.

  • Value: 22
  • Available since: 1
ADW_EASE_OUT_ELASTIC

Elastic tweening, with offshoot on end, inverse of ADW_EASE_IN_ELASTIC.

  • Value: 23
  • Available since: 1
ADW_EASE_IN_OUT_ELASTIC

Elastic tweening, with offshoot on both ends, combining ADW_EASE_IN_ELASTIC and ADW_EASE_OUT_ELASTIC.

  • Value: 24
  • Available since: 1
ADW_EASE_IN_BACK

Overshooting cubic tweening, with backtracking on start.

  • Value: 25
  • Available since: 1
ADW_EASE_OUT_BACK

Overshooting cubic tweening, with backtracking on end, inverse of ADW_EASE_IN_BACK.

  • Value: 26
  • Available since: 1
ADW_EASE_IN_OUT_BACK

Overshooting cubic tweening, with backtracking on both ends, combining ADW_EASE_IN_BACK and ADW_EASE_OUT_BACK.

  • Value: 27
  • Available since: 1
ADW_EASE_IN_BOUNCE

Exponentially decaying parabolic (bounce) tweening, on start.

  • Value: 28
  • Available since: 1
ADW_EASE_OUT_BOUNCE

Exponentially decaying parabolic (bounce) tweening, with bounce on end, inverse of ADW_EASE_IN_BOUNCE.

  • Value: 29
  • Available since: 1
ADW_EASE_IN_OUT_BOUNCE

Exponentially decaying parabolic (bounce) tweening, with bounce on both ends, combining ADW_EASE_IN_BOUNCE and ADW_EASE_OUT_BOUNCE.

  • Value: 30
  • Available since: 1
ADW_EASE

Cubic bezier tweening, with control points in (0.25, 0.1) and (0.25, 1.0).

Increases in velocity towards the middle of the animation, slowing back down at the end.

  • Value: 31
  • Available since: 1.7
ADW_EASE_IN

Cubic bezier tweening, with control points in (0.42, 0.0) and (1.0, 1.0).

Starts off slowly, with the speed of the animation increasing until complete.

  • Value: 32
  • Available since: 1.7
ADW_EASE_OUT

Cubic bezier tweening, with control points in (0.0, 0.0) and (0.58, 1.0).

Starts quickly, slowing down the animation until complete.

  • Value: 33
  • Available since: 1.7
ADW_EASE_IN_OUT

Cubic bezier tweening, with control points in (0.42, 0.0) and (0.58, 1.0).

Starts off slowly, speeds up in the middle, and then slows down again.

  • Value: 34
  • Available since: 1.7

Type functions

adw_easing_ease

Computes easing with easing for value.