void adw_animation_play ( AdwAnimation* self )
Starts the animation for
If the animation is playing, paused or has been completed, restarts it from the beginning. This allows to easily play an animation regardless of whether it’s already playing or not.
The animation will be automatically skipped if
unmapped, or if
As such, it’s not guaranteed that the animation will actually run. For
example, when using
g_idle_add() and starting an animation
immediately afterwards, it’s entirely possible that the idle callback will
run after the animation has already finished, and not while it’s playing.