Text layout =========== This document describes the state of text layout in librsvg as of version 2.55.90, and how I want to overhaul it completely for SVG2. Status as of librsvg 2.55.90 ---------------------------- Basic supported features: - Librsvg supports the elements ``text``, ``tspan``, ``a`` inside text, and ``tref`` (deprecated in SVG2, but kept around for SVG1.1 compatibility). See below for the ``x/y/dx/dy`` attributes; librsvg supports single-number values in these. - ``text-anchor``. - SVG1.1 values for ``direction``, ``writing-mode``. Non-LTR or vertical text layout is very much untested. - SVG1.1 values for ``letter-spacing``, ``baseline-shift``, ``text-decoration``. - ``font`` (shorthand), ``font-family``, ``font-size``, ``font-stretch``, ``font-style``, ``font-variant``, ``font-weight``. - ``text-rendering``. - ``unicode-bidi`` and ``direction``. This is done for each text span, but not for the whole ```` element yet. See below for details. Major missing features: - ``text-orientation`` and ``glyph-orientation-vertical`` fallbacks, SVG2 values for ``writing-mode``. - SVG2 ``white-space`` handling. This deprecates ``xml:space`` from SVG1.1. - Support for multiple values in each of the attributes ``x/y/dx/dy`` from the ``text`` and ``tspan`` elements. Librsvg supports a single value for each attribute, whereas SVG allows for multiple values — these then get used to individually position “typographic characters” (Pango clusters). In effect, librsvg’s single values for each of those attributes mean that each text span can be positioned independently, but not each character. - Relatedly, the ``rotate`` attribute is not supported. In SVG it also allows multiple values, one for each character. - ``glyph-orientation-vertical`` (note that ``glyph-orientation-horizontal`` is deprecated in SVG2). - ``textPath`` is not supported at all. This will be made much easier by implementing ``x/y/dx/dy/rotation`` first, since each character needs to be positioned and oriented individually. - ``@font-face`` and WOFF fonts. - Emoji got inadvertently broken; see the "Emoji" section below. Other missing features: - ``display`` and ``visibility`` are not very well tested for the sub-elements of ````. - SVG2 text with a content area / multi-line / wrapped text: ``inline-size``, ``shape-inside``, ``shape-subtract``, ``shape-image-threshold``, ``shape-margin``, ``shape-padding``. This is lower priority than the features above. Also the related properties ``text-overflow``, - ``text-align`` (shorthand), ``text-align-all``, ``text-align-last``, ``text-indent``, ``word-spacing``. - Baselines: ``vertical-align`` (shorthand), ``dominant-baseline``, ``alignment-baseline``, ``baseline-source``, and SVG2 values for ``baseline-shift``. Note that Pango doesn’t provide baseline information yet. - ``line-height`` (parsed, but not processed). - SVG2 ``text-decoration``, which translates to ``text-decoration-line``, ``text-decoration-style``, ``text-decoration-color``. - ``font-feature-settings``, ``font-kerning``, ``font-size-adjust``. - CSS Text 3/4 features not mentioned here. Features that will not be implemented: - SVG1.1 features like ```` and the ``glyph-orientation-horizontal`` property, that were deprecated for SVG2. Roadmap summary --------------- Since librsvg 2.52.1 I’ve started to systematically improve text support. Many thanks to Behdad Esfahbod, Khaled Ghetas, Matthias Clasen for their advice and inspiration. First, I want to get **bidi** to a state where it is reliable, at least as much as LTR languages with Latin text are reliable right now: - Add tests for the different combinations of ``text-anchor`` and ``direction``; right now there are only a few tested combinations. - Test and implement multiply-nested changes of direction. I think only a single level works right now. - Even if white-space handling remains semi-broken, I think it’s more important to have “mostly working” bidi than completely accurate white-space handling and layout. Second, actually overhaul librsvg’s text engine by implementing the SVG2 text layout algorithm: - Implement the ``text-orientation`` property, and implement fallbacks from the deprecated ``glyph-orientation-vertical`` to it. If this turns out to be hard with the current state of the code, I will defer it until the SVG2 text layout algorithm below. - Implement the SVG2 text layout algorithm and ``white-space`` handling at the same time. See the detailed roadmap below. Third, implement all the properties that are not critical for the text layout algorithm, and things like ``@font-face``. Those can be done gradually, but I feel the text layout algorithm has to be done all in a single step. Architecture notes ------------------ A common theme over the next subsections is, "we need a single ``pango::Layout`` per ```` element". Keep that in mind as the main goal of initial refactoring. Chunks and spans ~~~~~~~~~~~~~~~~ Librsvg implements a limited subset the `text layout as per SVG1.1 `_, which was feasible to implement in terms of *chunks* and *spans*. A *span* is an ```` element, or some character content inside ````. When a ``tspan`` explicitly lists ``x`` or ``y`` attributes, it creates a new *chunk*. A text chunk defines an absolutely-positioned sequence of spans. This is why you'll see that the code does this; start at ``Text::draw``: - Start with an empty list of chunks (`Text::make_chunks `_). Push an empty initial chunk defined by the ``x`` and ``y`` coordinates of the ```` element. - Recursively call `children_to_chunks `_ on the children of the ```` element, to create chunks and spans for them. - `TSpan::to_chunks `_ sees if the span has ``x`` or ``y`` attributes; if so, it pushes a new empty chunk with those coordinates. Then it recursively calls ``children_to_chunks`` to grab its character content and children. - Later, ``Text::draw`` takes the list of chunks and their spans, and converts them into a list of ``MeasuredChunk`. This process turns each span into a ``MeasuredSpan``. The key element here is to create a ``pango::Layout`` for each span, and ask it for its size. - Then, ``Text::draw`` takes the list of ``MeasuredChunk`` and turns them into a list of ``PositionedChunk``. Each of those builds a list of ``PositionedSpan`` based on the span's own text advance, plus the span's ``dx``/``dy`` attributes. **Note about SVG2:** The `text layout algorithm for SVG2 `_ is very different from the above. It mostly dispenses with explicit computation of chunks with spans, and instead, for each glyph it stores a flag that says whether the glyph is at the beginning of a chunk. Layouts and spans ~~~~~~~~~~~~~~~~~ Librsvg creates a ``pango::Layout`` for each text span in a ```` element, whether it comes from a ```` or not. For example, ``A B C`` has three spans, and three Pango layouts created for it. Each span's ``pango::Layout`` gets configured via ``pango::AttrList`` with the styles it needs (bold/italic, font size, etc.). When a ``pango::AttrList`` gets created, each individual attribute has a start/end index based on the byte offsets for the corresponding characters. Currently, **all the attributes for a span occupy the whole text span**. So, for something like .. code-block:: xml Hello BOLD World three ``pango::Layout`` objects get created, with ``Hello``, ``BOLD``, and ``World``, and the second one has a ``pango::AttrList`` that spans its entire 4 bytes. (There's probably some whitespace in the span, and the attribute list would include it — I'm saying "4" since it is easy to visualize for example purposes.) However, this is sub-optimal. Ideally there should be a *single* ``pango::Layout`` for a single string, ``Hello BOLD World``, and the attribute list should have a boldface attribute just for the word in the middle. Why? Two reasons: shaping needs to happen across spans (it doesn't right now), and the handling for ``unicode-bidi`` and ``direction`` need to be able to work across nested spans (they work with a single level of nesting right now). Read the "Bidi handling" section below for more info. The ``add_pango_attributes`` function is already able to handle substrings of a ``pango::Layout``; it's just that it is always called with the whole layout right now. **The initial refactoring:** Change the text handling code to first gather all the character content inside a ```` into a single string, while keeping track of the offsets of each span. Make the ``pango::AttrList`` taking those offsets into account. Then, feed that single string to a ``pango::Layout``, with the attributes. Due to the current code's use of ``Chunk``, ``MeasuredChunk``, etc., it may be better to create a ``pango::Layout`` for each chunk, instead of the whole ```` (i.e. one layout for each absolutely-positioned sequence of spans). The SVG2 text layout algorithm will compute chunks completely differently, but it will still require per-span offsets and cross-span shaping. **Further work:** Don't just paint the layout, but iterate it / break it up into individual ``pango::GlyphString``, so librsvg can lay out each individual glyph itself using the SVG2 layout algorithm. Be careful with PDF output when handling individual glyphs: grep for ``can_use_text_as_path`` in ``drawing_ctx.rs``. Bidi handling ~~~~~~~~~~~~~ The ``unicode-bidi`` and ``direction`` properties get handled together. The `BidiControl `_ struct computes which Unicode control characters need to be inserted at the start and end of a ````'s text; SVG authors use these properties to override text direction when inserting LTR or RTL text within each other. Unfortunately, these control characters can only really work for nested levels of embedding **if the whole text is in a single ``pango::Layout``**. Per the previous section, librsvg doesn't do this yet. `!621 `_ implemented the SVG2 values for the ``unicode-bidi`` property. You may want to read the detailed commit messages there, and the discussion in the merge request, to see details of future development. Detailed roadmap ---------------- Add tests for combinations of ``text-anchor`` and ``direction`` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are easy to add now that librsvg’s tests make use of the Ahem font, in which each glyph is a 1x1 em square. Implement the ``text-orientation`` property ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This may just be the property parser and hooking it up to the machinery for properties. Actual processing may be easier to do in the SVG2 text layout algorithm, detailed below. Implement the SVG2 text layout algorithm and ``white-space`` handling. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ **Shaping:** One thing librsvg does wrong is that for each ````, or for each synthesized text span from a ```` element, it creates a separate ``pango::Layout``. This means that text shaping is not done across element boundaries (SVG2 requirement). Implementing this can be done by creating a string by recursively concatenating the character content of each ```` element and its children, and adding ``pango::Attribute``\ s with the proper indexes based on each child’s character length. This creates an un-shaped string in logical order with all the characters inside the ````, to be used in the next steps. Pango details: create a single ``pango::Layout``, per ```` element, with ``pango::Attribute`` for each text span. Set the layout to ``set_single_paragraph_mode()`` so it does not break newlines. Pango will then translate them to characters in the ``Layout``, and the white-space handling and SVG2 text layout algorithm below can detect them. **White-space handling:** SVG2 has a new ``white-space`` property that obsoletes ``xml:space`` from SVG1.1. Implementing this depends on the concatenated string from the steps above, so that white-space can be collapsed on the result. Maybe this needs to be done before inserting bidi control characters, or maybe not, if the state machine is adjusted to ignore the control characters. **SVG2 text layout algorithm:** This is the big one. The spec has pseudocode. It depends on the shaping results from Pango, and involves correlating “typographic characters” (Pango clusters) with the un-shaped string in logical order from the “Shaping”, and the information about discarded white-space characters. The complete text layout algorithm would take care of supporting multi-valued ``x/y/dx/dy/rotate``, ``textPath`` (see below), plus bidi and vertical text. Do look at the issues in the `svgwg repository at GitHub `_ - there are a couple that mention bugs in the spec's pseudocode for the text layout algorithm. Text rendering ~~~~~~~~~~~~~~ Librsvg is moving towards a “render tree” or “display list” model, instead of just rendering everything directly while traversing the DOM tree. Currently, the text layout process generates a ``layout::Text`` object, which is basically an array of ``pango::Layout`` with extra information. It should be possible to explode these into ``pango::GlyphItem`` or ``pango::GlyphString`` and annotate these with ``x/y/rotate`` information, which will be the actual results of the SVG2 text layout algorithm. Although currently Pango deals with underlining, it may be necessary to do that in librsvg instead - I am not sure yet how ``textPath`` or individually-positioned ``x/y/dx/dy/rotate`` interact with underlining. Pango internals ~~~~~~~~~~~~~~~ :: /** * pango_renderer_draw_glyph_item: * @renderer: a `PangoRenderer` * @text: (nullable): the UTF-8 text that @glyph_item refers to * @glyph_item: a `PangoGlyphItem` * @x: X position of left edge of baseline, in user space coordinates * in Pango units * @y: Y position of left edge of baseline, in user space coordinates * in Pango units * * Draws the glyphs in @glyph_item with the specified `PangoRenderer`, * embedding the text associated with the glyphs in the output if the * output format supports it. * * This is useful for rendering text in PDF. * ... */ Note that embedding text in PDF to make it selectable involves passing a non-null ``text`` to pango_renderer_draw_glyph_item(). We’ll have to implement this by hand, probably. Wrapped text in a content area ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This roadmap does not consider the implementation fo wrapped text yet. User-provided fonts, ``@font-face`` and WOFF ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This involves changes to the CSS machinery, to parse the ``@font-face`` at-rule. Librsvg would also have to obtain the font and feed it to FontConfig. I am not sure if FontConfig can deal with WOFF just like with normal ``.ttf`` files. See the issue on the `Future of the pango dependency `_ for lots of goodies which may come in handy. Emoji is broken ~~~~~~~~~~~~~~~ `#599 `_ is a terrible bug in Pango, which causes it to report incorrect metrics when text is scaled non-proportionally (e.g. different scale factors for the X/Y dimensions). Librsvg works around this by converting all text to Bézier paths, then scaling the paths, and then stroking/filling them. However, `this breaks emoji - #911 `_, since converting its glyphs to paths loses the color information. Two strategies to fix this; there may be more: - Detect if the text is scaled proportionally (this is the common case), and use the old code for that, without converting text to paths. This may be easy to do? Grep for ``can_use_text_as_path`` in ``drawing_ctx.rs`` which already has some of the logic but for handling PDF output. - Do the whole "split a ``pango::Layout`` into glyphs" from above; keep handling individual glyphs as paths, and special-case emoji to render them via Cairo. Issues ------ https://gitlab.gnome.org/GNOME/librsvg/-/issues/795 - Implement SVG2 white-space behavior. Issues that have not been filed yet ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From the spec: “It is possible to apply a gradient, pattern, clipping path, mask or filter to text.” We need better tests for the objectBoundingBox of the whole ````; I think `they are wrong for vertical text `_, and this shows up when filling its spans with gradients or patterns. Clip/mask/filter do not work on individual spans yet. I am not sure if their `objectBoundingBox` refers to the whole ```` or just the span. Multiply-nested changes of text direction / bidi overrides; see the "Bidi handling" section above. Glossary so I don’t have to check the Pango docs every time ----------------------------------------------------------- PangoItem - A range within the user’s string that has the same language/script/direction/level/etc. (Logical order). PangoLayoutRun - same as PangoGlyphItem - a pair of PangoItem and the PangoGlyphString it generated during shaping. (Visual order). PangoGlyphString - The glyphs generated for a single PangoItem. PangoGravityHint - Defines how horizontal scripts should behave in a vertical context.