How to add a new CSS property¶
This document is a little tour on how to add support for a CSS property
to librsvg. We will implement the mask-type
property from the
CSS Masking Module Level 1 specification.
What is mask-type
?¶
The spec says about mask-type
:
The mask-type property defines whether the content of the mask element is treated as as luminance mask or alpha mask, as described in Calculating mask values.
A luminance mask takes the RGB values of each pixel, converts them to a single luminance value, and uses that as a mask.
An alpha mask just takes the alpha value of each pixel and uses it as a mask.
The only mask type that SVG1.1 supported was luminance masks; there
wasn’t even a mask-type
property back then. The SVG2 spec removed
descriptions of masking, and offloaded them to the CSS Masking Module
Level 1 specification, which
it adds the mask-type
property and others as well.
Let’s start by figuring out how to read the spec.
What the specification says¶
The specification for mask-type
is in
https://www.w3.org/TR/css-masking-1/#the-mask-type
In the specs, most of the descriptions for properties start with a table that summarizes the property. For example, if you visit that link, you will find a table that starts with these items:
Name:
mask-type
Value:
luminance | alpha
Initial:
luminance
Applies to: mask elements
Inherited: no
Computed value: as specified
Let’s go through each of these:
Name: We have the name of the property (mask-type
). Properties
are case-insensitive, and librsvg already has machinery to handle that.
Value: The possible values for the property can be luminance
or
alpha
. In the spec’s web page, even the little |
between those
two values is a hyperlink; clicking it will take you to the
specification for CSS Values and Units, where it describes the grammar
that the CSS specs use to describe their values. Here you just need to
know that |
means that exactly one of the two alternatives must
occur.
As you may imagine, librsvg already parses a lot of similar properties
that are just symbolic values. For example, the stroke-linecap
property can have values butt | round | square
. We’ll see how to
write a parser for this kind of property with a minimal amount of code.
Initial: Then there is the initial or default value, which is
luminance
. This means that if the mask-type
property is not
specified on an element, it takes luminance
as its default. This is
a sensible choice, since an SVG1.1 file that is processed by SVG2
software should retain the same semantics. It also means that if there
is a parse error, for example if you typed ahlpha
, the property will
silently revert back to the default luminance
value.
Applies to: Librsvg doesn’t pay much attention to “applies to” — it just carries property values for all elements, and the elements that don’t handle a property just ignore it.
Inherited: This property is not inherited, which means that by default, its value does not cascade. So if you have this:
<mask style="mask-type: alpha;">
<other>
<elements>
<here/>
</elements>
</other>
</mask>
Then the other
, elements
, here
will not inherit the
mask-type
value from their ancestor.
Computed value: Finally, the computed value is “as specified”, which
means that librsvg does not need to modify it in any way when resolving
the CSS cascade. Other properties, like width: 1em;
may need to be
resolved against the font-size
to obtain the computed value.
The W3C specifications can get pretty verbose and it takes some practice to read them, but fortunately this property is short and sweet.
Let’s go on.
How librsvg represents properties¶
Each property has a Rust type that can hold its values. Remember the
part of the masking spec from above, that says the mask-type
property can have values luminance
or alpha
, and the
initial/default is luminance
? This translates easily to Rust types:
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum MaskType {
Luminance,
Alpha,
}
impl Default for MaskType {
fn default() -> MaskType {
MaskType::Luminance
}
}
Additionally, we need to be able to say that the property does not
inherit by default, and that its computed value is the same as the
specified value (e.g. we can just copy the original value without
changing it). Librsvg defines a Property
trait for those actions:
pub trait Property {
fn inherits_automatically() -> bool;
fn compute(&self, _: &ComputedValues) -> Self;
}
For the mask-type
property, we want inherits_automatically
to
return false
, and compute
to return the value unchanged. So,
like this:
impl Property for MaskType {
fn inherits_automatically() -> bool {
false
}
fn compute(&self, _: &ComputedValues) -> Self {
self.clone()
}
}
Ignore the ComputedValues
argument for now — it is how librsvg
represents an element’s complete set of property values.
As you can imagine, there are a lot of properties like mask-type
,
whose values are just symbolic names that map well to a data-less enum.
For all of them, it would be a lot of repetitive code to define their
default value, return whether they inherit or not, and clone them for
the computed value. Additionally, we have not even written the parser
for this property’s values yet.
Fortunately, librsvg has a make_property!
macro that lets you do
this instead:
make_property!(
/// `mask-type` property. // (1)
///
/// https://www.w3.org/TR/css-masking-1/#the-mask-type
MaskType, // (2)
default: Luminance, // (3)
inherits_automatically: false, // (4)
identifiers: // (5)
"luminance" => Luminance,
"alpha" => Alpha,
);
is a documentation comment for the
MaskType
enum being defined.
is
MaskType
, the name we will use for themask-type
property.
indicates the “initial value”, or default, for the property.
… whether the spec says the property should inherit or not.
Finally,
identifiers:
is what makes themake_property!
macro know that it should generate a parser for the symbolic namesluminance
andalpha
, and that they should correspond to the valuesMaskType::Luminance
andMaskType::Alpha
, respectively.
This saves a lot of typing! Also, it makes it easier to gradually change the way properties are represented, as librsvg evolves.
Properties that use the same data type¶
Consider the stroke
and fill
properties; both store a <paint>
value, which librsvg represents with a type called PaintServer
. The
make_property!
macro has a case for properties like that, so in the
librsvg source code you will find both of thsese:
make_property!(
/// `fill` property.
///
/// https://www.w3.org/TR/SVG/painting.html#FillProperty
///
/// https://www.w3.org/TR/SVG2/painting.html#FillProperty
Fill,
default: PaintServer::parse_str("#000").unwrap(),
inherits_automatically: true,
newtype_parse: PaintServer,
);
make_property!(
/// `stroke` property.
///
/// https://www.w3.org/TR/SVG2/painting.html#SpecifyingStrokePaint
Stroke,
default: PaintServer::None,
inherits_automatically: true,
newtype_parse: PaintServer,
);
The newtype_parse:
is what tells the macro that it should generate a
newtype like struct Stroke(PaintServer)
, and that it should just use
the parser that PaintServer
already has.
Which parser is that? Read on.
Custom parsers¶
Librsvg has a Parse
trait for property values which looks rather
scary:
pub trait Parse: Sized {
fn parse<'i>(parser: &mut Parser<'i, '_>) -> Result<Self, ParseError<'i>>;
}
Don’t let the lifetimes scare you. They are required because of
cssparser::Parser
, from the cssparser
crate, tries really hard
to let you implement zero-copy parsers, which give you string tokens as
slices from the original string being parsed, instead of allocating lots
of little String
values. What this Parse
trait means is, you get
tokens out of the Parser
, and return what is basically a
Result<Self, Error>
.
In this tutorial we will just show you the parser for simple numeric
types, for example, for properties that can just be represented with an
f64
. There is the stroke-miterlimit
property defined like this:
make_property!(
/// `stroke-miterlimit` property.
///
/// https://www.w3.org/TR/SVG2/painting.html#StrokeMiterlimitProperty
StrokeMiterlimit,
default: 4f64,
inherits_automatically: true,
newtype_parse: f64,
);
And the impl Parse for f64
looks like this:
impl Parse for f64 {
fn parse<'i>(parser: &mut Parser<'i, '_>) -> Result<Self, ParseError<'i>> {
let loc = parser.current_source_location(); // (1)
let n = parser.expect_number()?; // (2)
if n.is_finite() { // (3)
Ok(f64::from(n)) // (4)
} else {
Err(loc.new_custom_error(ValueErrorKind::value_error("expected finite number"))) // (5)
}
}
}
Store the current location in the parser.
Ask the parser for a number. If a non-numeric token comes out (e.g. if the user put
stroke-miterlimit: foo
instead ofstroke-miterlimit: 5
),expect_number
will return anErr
, which we propagate upwards with the?
.
Check the number for being non-infinite or NaN….
… and return the number converted to f64 (
cssparser
returns f32, but we promote them so that subsequent calculations can use the extra precision)…
… or return an error based on the location from (1).
My advice: implement new parsers by doing cut&paste from existing ones, and you’ll be okay.
Registering the property¶
Okay! We defined MaskType
and its symbolic identifiers with the
make_property!
macro, and the macro took care of writing a parser
for it and implementing the traits that the property needs.
Now we need to modify the code in a few places to process the property.
Register the property¶
First, look for
longhands:
inproperties.rs
. You will find that it is part of a long macro invocation:
make_properties! {
// ... stuff omitted here
longhands: {
// ... stuff omitted here
"marker-end" => (PresentationAttr::Yes, marker_end : MarkerEnd),
"marker-mid" => (PresentationAttr::Yes, marker_mid : MarkerMid),
"marker-start" => (PresentationAttr::Yes, marker_start : MarkerStart),
"mask" => (PresentationAttr::Yes, mask : Mask),
// "mask-type" => (PresentationAttr::Yes, unimplemented),
"opacity" => (PresentationAttr::Yes, opacity : Opacity),
"overflow" => (PresentationAttr::Yes, overflow : Overflow),
// ... stuff omitted here
}
}
In there, there is an entry for mask-type
commented out. Let’s
uncomment it and turn it into this:
"mask-type" => (PresentationAttr::Yes, mask_type : MaskType),
PresentationAttr::Yes
indicates whether the property has a
corresponding presentation attribute. This means that you can do
<mask style="mask-type: alpha;">
which is property, as well as
<mask mask-type="alpha">
, which is a presentation attribute.
How did we find out that mask-type
also exists as a presentation
attribute? Well, the spec says:
The mask-type property is a presentation attribute for SVG elements.
But wait! If we compile, we get this:
error: no rules expected the token `"mask-type"`
--> src/properties.rs:450:9
|
450 | "mask-type" => (PresentationAttr::Yes, mask_type : MaskType),
| ^^^^^^^^^^^ no rules expected this token in macro call
When you see that error in exactly that macro invocation, it means this:
librsvg uses a crate called markup5ever
to have a compact
representation of the names of properties/attributes/elements. It uses
string interning so that, for example, there is a single definition of
rect
in the program’s heap instead of there being a thousands of
duplicated rect
strings when you load a big document. The thing is,
markup5ever
only has ready-made definitions of the most common
HTML/SVG/CSS names, but unfortunately mask-type
is not one of them.
So, we scroll down in properties.rs
and move the mask-type
registration there:
longhands_not_supported_by_markup5ever: {
"line-height" => (PresentationAttr::No, line_height : LineHeight),
"mask-type" => (PresentationAttr::Yes, mask_type : MaskType), // <- right here
"mix-blend-mode" => (PresentationAttr::No, mix_blend_mode : MixBlendMode),
"paint-order" => (PresentationAttr::Yes, paint_order : PaintOrder),
}
That block named longhands_not_supported_by_markup5ever
is, well,
exactly what it says — a separate section with property names that are
not built into markup5ever
, so they must be dealt with specially.
Just put the property there and that’s it.
Next, we have to calculate the computed value for the property.
Calculate the computed value¶
In properties.rs
, look for compute!
. You will find many
invocations of this macro:
compute!(MarkerEnd, marker_end);
compute!(MarkerMid, marker_mid);
compute!(MarkerStart, marker_start);
compute!(Mask, mask);
compute!(MixBlendMode, mix_blend_mode);
compute!(Opacity, opacity);
compute!(Overflow, overflow);
Add a call for MaskType
:
compute!(MarkerEnd, marker_end);
compute!(MarkerMid, marker_mid);
compute!(MarkerStart, marker_start);
compute!(Mask, mask);
compute!(MaskType, mask_type); // this is new
compute!(MixBlendMode, mix_blend_mode);
compute!(Opacity, opacity);
compute!(Overflow, overflow);
You will see that all those calls to compute!
are inside a method
called SpecifiedValues::to_computed_values()
. This method is run as
part of the CSS cascade: it takes the SpecifiedValues
from an
element and composes them onto the ComputedValues
from its parent
element. For example, if you have a document with this bit:
<g stroke="red" fill="blue"> // ComputedValues with stroke:red, fill:blue
<rect fill="green"/> // SpecifiedValues with fill:green
</g>
The ComputedValues
that results from the <g>
will have
properties stroke:red
and fill:blue
in it. The
SpecifiedValues
from the <rect>
just has fill:green
.
Composing them together for the <rect>
gives us ComputedValues
with stroke:red
and fill:green
.
Now that the property is registered, we can actually handle it in the drawing code!
Handling the property¶
First, a digression: let’s change the name of a few methods to better reflect what the new structure of the code will be like.
There are a few methods called to_mask
in the code, that take an
RGBA surface and turn it into an Alpha-only surface with the luminance
of the original surface; and also the corresponding method to do this
for a single pixel. Let’s do this kind of renaming:
- pub fn to_mask(&self, opacity: UnitInterval) -> Result<SharedImageSurface, cairo::Error> {
+ pub fn to_luminance_mask(&self, opacity: UnitInterval) -> Result<SharedImageSurface, cairo::Error> {
Librsvg only effectively supported mask-type: luminance
since that
is what was in SVG1.1, but now for SVG2 we want to add behavior for
mask-type: alpha
as well. So, it makes sense to rename to_mask
as to_luminance_mask
.
SharedImageSurface
is the type that librsvg uses to represent images
in memory. They can be RGBA or Alpha-only. There is already a method
called extract_alpha
that we can use to create an Alpha-only mask:
// there's a type alias SharedImageSurface for this
impl ImageSurface<Shared> {
pub fn extract_alpha(&self, bounds: IRect) -> Result<SharedImageSurface, cairo::Error> { ... }
}
Now let’s look at where drawing_ctx.rs
has this:
let mask = SharedImageSurface::wrap(mask_content_surface, SurfaceType::SRgb)? // (1)
.to_luminance_mask()? // (2)
.into_image_surface()?; // (3)
Wraps a
SharedImageSurface
around the Cairo surface that was just rendered with the mask contents.
Converts it to a luminance mask. We will need to change this!
Extracts the Cairo image surface from the
SharedImageSurface
, for further processing.
Remember the ComputedValues
where we had the mask_type
? We can
extract it with values.mask_type()
. Now let’s change the lines above
to this:
let tmp = SharedImageSurface::wrap(mask_content_surface, SurfaceType::SRgb)?;
let mask_result = match values.mask_type() {
MaskType::Luminance => tmp.to_luminance_mask()?,
MaskType::Alpha => tmp.extract_alpha(IRect::from_size(tmp.width(), tmp.height()))?,
};
let mask = mask_result.into_image_surface()?;
But wait! We don’t have a test for this yet! Aaaaaargh, we are doing test-driven development backwards!
No biggie. Let’s write the tests.
Adding tests¶
Testing graphical output is really annoying if you compare PNG files, because any time Cairo changes something and antialiasing changes juuuuuust a bit, the tests break. So, librsvg tries to do “reftests”, or reference tests, by comparing the rendered results of two things:
The SVG you actually want to test.
An equivalent SVG that works only with known-good features.
For mask-type
, we need an SVG document that actually uses that
property with both of its values, and another document that produces the
same results but with simpler primitives.
Librsvg already has tests for luminance masks, as they were the only
available kind in SVG1.1. So we can be confident that they already work
- we just need to test that the presence of mask-type="luminance"
actually does the same thing.
First, let’s dissect the SVG that we want to test:
<?xml version="1.0" encoding="UTF-8"?>
<svg xmlns="http://www.w3.org/2000/svg" width="200" height="100">
<mask id="luminance" mask-type="luminance" maskContentUnits="objectBoundingBox">
<rect x="0.1" y="0.1" width="0.8" height="0.8" fill="white"/>
</mask>
<mask id="alpha" mask-type="alpha" maskContentUnits="objectBoundingBox">
<rect x="0.1" y="0.1" width="0.8" height="0.8" fill="black"/>
</mask>
<rect x="0" y="0" width="100" height="100" fill="green" mask="url(#luminance)"/>
<rect x="100" y="0" width="100" height="100" fill="green" mask="url(#alpha)"/>
</svg>
The image has two 100x100 green
squares side by side. The one on the
left gets masked with the luminance
mask, which reduces it to an
80x80 rectangle. That mask is a white square, so its has full
luminance at every pixel.
The square on the right gets masked with the alpha
mask. That mask
is a black square, but with alpha=1.0, so it should produce the same
result as the first one.
Note that to make things easy, we use white for the luminance mask.
White pixels have full luminance (1.0), which gets used as the mask.
Conversely, we use black for the alpha mask. Those black pixels are
fully opaque, and since mask-type="alpha"
only considers the alpha
channel, it will be using the full opacity of each pixel (1.0), which
also gets used as the mask. So, the masks should be equivalent.
Okay! Now let’s write the reference SVG, the one built out of simpler elements but that should produce the same rendering:
<?xml version="1.0" encoding="UTF-8"?>
<svg xmlns="http://www.w3.org/2000/svg" width="200" height="100">
<rect x="10" y="10" width="80" height="80" fill="green"/>
<rect x="110" y="10" width="80" height="80" fill="green"/>
</svg>
This is just the two original squares, but already clipped or masked to the final result.
Now, where do we put those SVG documents for the tests?
Near the end of tests/src/filters.rs
we can include this:
test_compare_render_output!(
mask_type,
200,
100,
br##"<?xml version="1.0" encoding="UTF-8"?>
<svg xmlns="http://www.w3.org/2000/svg" width="200" height="100">
<mask id="luminance" mask-type="luminance" maskContentUnits="objectBoundingBox">
<rect x="0.1" y="0.1" width="0.8" height="0.8" fill="white"/>
</mask>
<mask id="alpha" mask-type="alpha" maskContentUnits="objectBoundingBox">
<rect x="0.1" y="0.1" width="0.8" height="0.8" fill="black"/>
</mask>
<rect x="0" y="0" width="100" height="100" fill="green" mask="url(#luminance)"/>
<rect x="100" y="0" width="100" height="100" fill="green" mask="url(#alpha)"/>
</svg>
"##,
br##"<?xml version="1.0" encoding="UTF-8"?>
<svg xmlns="http://www.w3.org/2000/svg" width="200" height="100">
<rect x="10" y="10" width="80" height="80" fill="green"/>
<rect x="110" y="10" width="80" height="80" fill="green"/>
</svg>
"##,
);
Here, test_compare_render_output!
is a macro that takes two SVG
documents, the test and the reference, and compares their rendered
results. It also takes a test name (mask_type
in this case), and the
pixel size of the image to generate for testing (200x100).
Final steps: documentation¶
To help people who are wondering what SVG features are supported in
librsvg, there is a FEATURES.md
file. It has a section called “CSS
properties” with a big list of property names and notes about them.
We’ll patch it like this:
| marker-mid | |
| marker-start | |
| mask | |
+| mask-type | |
| mix-blend-mode | Not available as a presentation attribute. |
| opacity | |
| overflow | |
There is nothing remarkable about mask-type
, it is a plain old
property that also has a presentation attribute (remember the
PresentationAttr::Yes
from above?), so we don’t need to list any
extra information.
And with that, we are done implementing mask-type
. Have fun!