Struct rsvg::document::AcquiredNodes

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pub struct AcquiredNodes<'i> {
    document: &'i Document,
    num_elements_acquired: usize,
    node_stack: Rc<RefCell<NodeStack>>,
    nodes_with_cycles: Vec<Node<NodeData>>,
    cancellable: Option<Cancellable>,
}
Expand description

Detects circular references between nodes, and enforces referencing limits.

Consider this fragment of SVG:

<pattern id="foo">
  <rect width="1" height="1" fill="url(#foo)"/>
</pattern>

The pattern has a child element that references the pattern itself. This kind of circular reference is invalid. The AcquiredNodes struct is passed around wherever it may be necessary to resolve references to nodes, or to access nodes “elsewhere” in the DOM that is not the current subtree.

Also, such constructs that reference other elements can be maliciously arranged like in the billion laughs attack, to cause huge amounts of CPU to be consumed through creating an exponential number of references. AcquiredNodes imposes a hard limit on the number of references that can be resolved for typical, well-behaved SVG documents.

The Self::acquire() and Self::acquire_ref() methods return an AcquiredNode, which acts like a smart pointer for a Node. Once a node has been acquired, it cannot be acquired again until its AcquiredNode is dropped. In the example above, a graphic element would acquire the pattern, which would then acquire its rect child, which then would fail to re-acquired the pattern — thus signaling a circular reference.

Those methods return an AcquireError to signal circular references. Also, they can return AcquireError::MaxReferencesExceeded if the aforementioned referencing limit is exceeded.

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§document: &'i Document§num_elements_acquired: usize§node_stack: Rc<RefCell<NodeStack>>§nodes_with_cycles: Vec<Node<NodeData>>§cancellable: Option<Cancellable>

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impl<'i> AcquiredNodes<'i>

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pub fn new( document: &Document, cancellable: Option<Cancellable>, ) -> AcquiredNodes<'_>

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pub fn lookup_resource(&self, url: &str) -> Result<Resource, LoadingError>

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pub fn acquire( &mut self, node_id: &NodeId, ) -> Result<AcquiredNode, AcquireError>

Acquires a node by its id.

This is typically used during an “early resolution” stage, when XML ids are being resolved to node references.

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pub fn acquire_ref( &mut self, node: &Node<NodeData>, ) -> Result<AcquiredNode, AcquireError>

Acquires a node whose reference is already known.

This is useful for cases where a node is initially referenced by its id with Self::acquire and kept around for later use. During the later use, the node needs to be re-acquired with this method. For example:

  • At an “early resolution” stage, acquire() a pattern by its id, and keep around its Node reference.

  • At the drawing stage, acquire_ref() the pattern node that we already had, so that its child elements that reference other paint servers will be able to detect circular references to the pattern.

Auto Trait Implementations§

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impl<'i> Freeze for AcquiredNodes<'i>

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impl<'i> !RefUnwindSafe for AcquiredNodes<'i>

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impl<'i> !Send for AcquiredNodes<'i>

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impl<'i> !Sync for AcquiredNodes<'i>

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impl<'i> Unpin for AcquiredNodes<'i>

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impl<'i> !UnwindSafe for AcquiredNodes<'i>

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unsafe fn drop(ptr: usize)

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