pub fn drop_shadow_primitives(
dx: f64,
dy: f64,
std_deviation: NumberOptionalNumber<f64>,
color: Color,
) -> Vec<ResolvedPrimitive>Expand description
Creates the filter primitives required for a feDropShadow effect.
Both the drop-shadow() filter function and the feDropShadow element need to create
a sequence of filter primitives (blur, offset, etc.) to build the drop shadow. This
function builds that sequence.