InputRequirements

Struct InputRequirements 

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pub struct InputRequirements {
    pub needs_source_alpha: bool,
    pub needs_background_image: bool,
    pub needs_background_alpha: bool,
    pub needs_stroke_paint_image: bool,
    pub needs_fill_paint_image: bool,
}
Expand description

Which surfaces need to be provided as inputs for a FilterPlan.

The various filters in a filter property may require different source images that the calling DrawingCtx is able to compute. For example, if a primitive inside a <filter> element has in="FillPaint", then the calling DrawingCtx must supply a surface filled as per the fill property of the element being filtered.

This struct holds the requirements for which such surfaces are needed. The caller is expected to construct it from an array of FilterSpec, and then to create the corresponding Input to create a FilterPlan.

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§needs_source_alpha: bool§needs_background_image: bool§needs_background_alpha: bool§needs_stroke_paint_image: bool§needs_fill_paint_image: bool

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impl Debug for InputRequirements

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InputRequirements

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fn default() -> InputRequirements

Returns the “default value” for a type. Read more
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impl PartialEq for InputRequirements

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fn eq(&self, other: &InputRequirements) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for InputRequirements

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