Class
ShumateVectorRenderer
Description [src]
final class Shumate.VectorRenderer : Shumate.MapSource
implements Gio.Initable {
/* No available fields */
}
A ShumateMapSource
that renders tiles from a given vector data source.
Functions
shumate_vector_renderer_is_supported
Checks whether libshumate was compiled with vector tile support. If it was not, vector renderers cannot be created or used.
Instance methods
shumate_vector_renderer_get_sprite_sheet
Gets the sprite sheet used to render icons and textures.
since: 1.1
shumate_vector_renderer_set_sprite_sheet
Sets the sprite sheet used to render icons and textures.
since: 1.1
shumate_vector_renderer_set_sprite_sheet_data
Sets the sprite sheet used by the style JSON to render icons and textures.
deprecated: 1.1
Methods inherited from ShumateMapSource (26)
Please see ShumateMapSource for a full list of methods.
Methods inherited from GInitable (1)
g_initable_init
Initializes the object implementing the interface.
Properties
Properties inherited from ShumateMapSource (8)
Shumate.MapSource:id
The id of the map source.
Shumate.MapSource:license
The usage license of the map source.
Shumate.MapSource:license-uri
The usage license’s uri for more information.
Shumate.MapSource:max-zoom-level
The maximum zoom level.
Shumate.MapSource:min-zoom-level
The minimum zoom level.
Shumate.MapSource:name
The name of the map source.
Shumate.MapSource:projection
The map projection of the map source.
Shumate.MapSource:tile-size
The tile size of the map source.
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.