Class

StScrollViewFade

Description

final class St.ScrollViewFade : Clutter.ShaderEffect
{
  /* No available fields */
}

No description available.

Constructors

st_scroll_view_fade_new

Create a new StScrollViewFade.

Instance methods

Methods inherited from ClutterShaderEffect (5)
clutter_shader_effect_get_program

Retrieves a pointer to the program’s handle.

clutter_shader_effect_get_shader

Retrieves a pointer to the shader’s handle.

clutter_shader_effect_set_shader_source

Sets the source of the GLSL shader used by effect.

clutter_shader_effect_set_uniform

Sets a list of values as the payload for the uniform name inside the shader effect.

clutter_shader_effect_set_uniform_value

Sets value as the payload for the uniform name inside the shader effect.

Methods inherited from ClutterOffscreenEffect (5)
clutter_offscreen_effect_create_texture

Calls the Clutter.OffscreenEffectClass.create_texture virtual function of the effect.

clutter_offscreen_effect_get_pipeline

Retrieves the pipeline used as a render target for the offscreen buffer created by effect.

clutter_offscreen_effect_get_target_size

Retrieves the size of the offscreen buffer used by effect to paint the actor to which it has been applied.

clutter_offscreen_effect_get_texture

Retrieves the texture used as a render target for the offscreen buffer created by effect.

clutter_offscreen_effect_paint_target

Calls the Clutter.OffscreenEffectClass.paint_target virtual function of the effect.

Methods inherited from ClutterEffect (1)
clutter_effect_queue_repaint

Queues a repaint of the effect. The effect can detect when the ‘paint’ method is called as a result of this function because it will not have the CLUTTER_EFFECT_PAINT_ACTOR_DIRTY flag set. In that case the effect is free to assume that the actor has not changed its appearance since the last time it was painted so it doesn’t need to call clutter_actor_continue_paint() if it can draw a cached image. This is mostly intended for effects that are using a %CoglOffscreen to redirect the actor (such as %ClutterOffscreenEffect). In that case the effect can save a bit of rendering time by painting the cached texture without causing the entire actor to be painted.

Methods inherited from ClutterActorMeta (5)
clutter_actor_meta_get_actor

Retrieves a pointer to the ClutterActor that owns meta.

clutter_actor_meta_get_enabled

Retrieves whether meta is enabled.

clutter_actor_meta_get_name

Retrieves the name set using clutter_actor_meta_set_name().

clutter_actor_meta_set_enabled

Sets whether meta should be enabled or not.

clutter_actor_meta_set_name

Sets the name of meta.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Properties

St.ScrollViewFade:extend-fade-area

Whether faded edges should extend beyond the faded area of the StScrollViewFade.

St.ScrollViewFade:fade-edges

Whether the faded area should extend to the edges of the StScrollViewFade.

St.ScrollViewFade:fade-margins

The margins widths that are faded.

Properties inherited from ClutterShaderEffect (1)
Clutter.ShaderEffect:shader-type

The type of shader that is used by the effect. This property should be set by the constructor of ClutterShaderEffect sub-classes.

Properties inherited from ClutterActorMeta (3)
Clutter.ActorMeta:actor

The ClutterActor attached to the ClutterActorMeta instance.

Clutter.ActorMeta:enabled

Whether or not the ClutterActorMeta is enabled.

Clutter.ActorMeta:name

The unique name to access the ClutterActorMeta.

Signals

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct StScrollViewFadeClass {
  ClutterShaderEffectClass parent_class;
  
}

No description available.

Class members
parent_class: ClutterShaderEffectClass

No description available.