fn compute_stroke_and_fill_box(
cr: &Context,
stroke: &Stroke,
stroke_paint_source: &UserSpacePaintSource,
initial_viewport: &Viewport,
) -> Result<Box<BoundingBox>, Box<InternalRenderingError>>fn compute_stroke_and_fill_box(
cr: &Context,
stroke: &Stroke,
stroke_paint_source: &UserSpacePaintSource,
initial_viewport: &Viewport,
) -> Result<Box<BoundingBox>, Box<InternalRenderingError>>