pub struct FeDropShadow {
base: Primitive,
params: DropShadow,
}Expand description
The feDropShadow element.
Fields§
§base: Primitive§params: DropShadowTrait Implementations§
Source§impl Default for FeDropShadow
impl Default for FeDropShadow
Source§fn default() -> FeDropShadow
fn default() -> FeDropShadow
Returns the “default value” for a type. Read more
Source§impl ElementTrait for FeDropShadow
impl ElementTrait for FeDropShadow
Source§fn set_attributes(&mut self, attrs: &Attributes, session: &Session)
fn set_attributes(&mut self, attrs: &Attributes, session: &Session)
Sets per-element attributes. Read more
Source§fn draw(
&self,
_node: &Node<NodeData>,
_acquired_nodes: &mut AcquiredNodes<'_>,
_cascaded: &CascadedValues<'_>,
viewport: &Viewport,
_draw_ctx: &mut DrawingCtx,
_clipping: bool,
) -> Result<Box<BoundingBox>, Box<InternalRenderingError>>
fn draw( &self, _node: &Node<NodeData>, _acquired_nodes: &mut AcquiredNodes<'_>, _cascaded: &CascadedValues<'_>, viewport: &Viewport, _draw_ctx: &mut DrawingCtx, _clipping: bool, ) -> Result<Box<BoundingBox>, Box<InternalRenderingError>>
Draw an element. Read more
Source§fn layout(
&self,
_node: &Node<NodeData>,
_acquired_nodes: &mut AcquiredNodes<'_>,
_cascaded: &CascadedValues<'_>,
_viewport: &Viewport,
_draw_ctx: &mut DrawingCtx,
) -> Result<Option<Layer>, Box<InternalRenderingError>>
fn layout( &self, _node: &Node<NodeData>, _acquired_nodes: &mut AcquiredNodes<'_>, _cascaded: &CascadedValues<'_>, _viewport: &Viewport, _draw_ctx: &mut DrawingCtx, ) -> Result<Option<Layer>, Box<InternalRenderingError>>
Create a layout object for the current element. Read more
Source§impl FilterEffect for FeDropShadow
impl FilterEffect for FeDropShadow
fn resolve( &self, _acquired_nodes: &mut AcquiredNodes<'_>, node: &Node<NodeData>, ) -> Result<Vec<ResolvedPrimitive>, FilterResolveError>
Auto Trait Implementations§
impl Freeze for FeDropShadow
impl RefUnwindSafe for FeDropShadow
impl Send for FeDropShadow
impl Sync for FeDropShadow
impl Unpin for FeDropShadow
impl UnsafeUnpin for FeDropShadow
impl UnwindSafe for FeDropShadow
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.