Expand description
Lighting filters and light nodes.
Macros§
Structs§
- Resolved
feDiffuseLighting
primitive for rendering. - The
feDiffuseLighting
filter primitives. - The
feSpecularLighting
filter primitives. - Light 🔒
- 2D normal and factor stored separately.
- Resolved
feSpecularLighting
primitive for rendering.
Enums§
- A light source with affine transformations applied.
- A light source before applying affine transformations, straight out of the SVG.
Functions§
- Returns the color and unit (or null) vector from the image sample to the light.
- Applies the
primitiveUnits
coordinate transformation to a non-x or y distance.