Struct rsvg::filters::lighting::FeSpotLight
source · pub struct FeSpotLight {
x: f64,
y: f64,
z: f64,
points_at_x: f64,
points_at_y: f64,
points_at_z: f64,
specular_exponent: f64,
limiting_cone_angle: Option<f64>,
}
Fields§
§x: f64
§y: f64
§z: f64
§points_at_x: f64
§points_at_y: f64
§points_at_z: f64
§specular_exponent: f64
§limiting_cone_angle: Option<f64>
Implementations§
source§impl FeSpotLight
impl FeSpotLight
fn transform(&self, paffine: Transform) -> LightSource
Trait Implementations§
source§impl Clone for FeSpotLight
impl Clone for FeSpotLight
source§fn clone(&self) -> FeSpotLight
fn clone(&self) -> FeSpotLight
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for FeSpotLight
impl Debug for FeSpotLight
source§impl Default for FeSpotLight
impl Default for FeSpotLight
source§fn default() -> FeSpotLight
fn default() -> FeSpotLight
Returns the “default value” for a type. Read more
source§impl ElementTrait for FeSpotLight
impl ElementTrait for FeSpotLight
source§fn set_attributes(&mut self, attrs: &Attributes, session: &Session)
fn set_attributes(&mut self, attrs: &Attributes, session: &Session)
Sets per-element attributes. Read more
source§fn draw(
&self,
_node: &Node<NodeData>,
_acquired_nodes: &mut AcquiredNodes<'_>,
_cascaded: &CascadedValues<'_>,
_viewport: &Viewport,
draw_ctx: &mut DrawingCtx,
_clipping: bool,
) -> Result<BoundingBox, InternalRenderingError>
fn draw( &self, _node: &Node<NodeData>, _acquired_nodes: &mut AcquiredNodes<'_>, _cascaded: &CascadedValues<'_>, _viewport: &Viewport, draw_ctx: &mut DrawingCtx, _clipping: bool, ) -> Result<BoundingBox, InternalRenderingError>
Draw an element. Read more
source§fn layout(
&self,
_node: &Node<NodeData>,
_acquired_nodes: &mut AcquiredNodes<'_>,
_cascaded: &CascadedValues<'_>,
_viewport: &Viewport,
_draw_ctx: &mut DrawingCtx,
_clipping: bool,
) -> Result<Option<Layer>, InternalRenderingError>
fn layout( &self, _node: &Node<NodeData>, _acquired_nodes: &mut AcquiredNodes<'_>, _cascaded: &CascadedValues<'_>, _viewport: &Viewport, _draw_ctx: &mut DrawingCtx, _clipping: bool, ) -> Result<Option<Layer>, InternalRenderingError>
Create a layout object for the current element. Read more
source§impl PartialEq for FeSpotLight
impl PartialEq for FeSpotLight
source§fn eq(&self, other: &FeSpotLight) -> bool
fn eq(&self, other: &FeSpotLight) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for FeSpotLight
Auto Trait Implementations§
impl Freeze for FeSpotLight
impl RefUnwindSafe for FeSpotLight
impl Send for FeSpotLight
impl Sync for FeSpotLight
impl Unpin for FeSpotLight
impl UnwindSafe for FeSpotLight
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.