pub struct Merge {
pub merge_nodes: Vec<MergeNode>,
}
Expand description
Resolved feMerge
primitive for rendering.
Fields§
§merge_nodes: Vec<MergeNode>
Implementations§
source§impl Merge
impl Merge
pub fn render( &self, bounds_builder: BoundsBuilder, ctx: &FilterContext, acquired_nodes: &mut AcquiredNodes<'_>, draw_ctx: &mut DrawingCtx ) -> Result<FilterOutput, FilterError>
Auto Trait Implementations§
impl RefUnwindSafe for Merge
impl Send for Merge
impl Sync for Merge
impl Unpin for Merge
impl UnwindSafe for Merge
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts
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variant of Either<Self, Self>
if into_left
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Converts self
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Converts
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impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
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Checks if
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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