pub struct FeTile {
base: Primitive,
params: Tile,
}Expand description
The feTile filter primitive.
Fields§
§base: Primitive§params: TileTrait Implementations§
Source§impl ElementTrait for FeTile
impl ElementTrait for FeTile
Source§fn set_attributes(&mut self, attrs: &Attributes, session: &Session)
fn set_attributes(&mut self, attrs: &Attributes, session: &Session)
Sets per-element attributes. Read more
Source§fn draw(
&self,
_node: &Node<NodeData>,
_acquired_nodes: &mut AcquiredNodes<'_>,
_cascaded: &CascadedValues<'_>,
viewport: &Viewport,
_draw_ctx: &mut DrawingCtx,
_clipping: bool,
) -> Result<Box<BoundingBox>, Box<InternalRenderingError>>
fn draw( &self, _node: &Node<NodeData>, _acquired_nodes: &mut AcquiredNodes<'_>, _cascaded: &CascadedValues<'_>, viewport: &Viewport, _draw_ctx: &mut DrawingCtx, _clipping: bool, ) -> Result<Box<BoundingBox>, Box<InternalRenderingError>>
Draw an element. Read more
Source§fn layout(
&self,
_node: &Node<NodeData>,
_acquired_nodes: &mut AcquiredNodes<'_>,
_cascaded: &CascadedValues<'_>,
_viewport: &Viewport,
_draw_ctx: &mut DrawingCtx,
) -> Result<Option<Layer>, Box<InternalRenderingError>>
fn layout( &self, _node: &Node<NodeData>, _acquired_nodes: &mut AcquiredNodes<'_>, _cascaded: &CascadedValues<'_>, _viewport: &Viewport, _draw_ctx: &mut DrawingCtx, ) -> Result<Option<Layer>, Box<InternalRenderingError>>
Create a layout object for the current element. Read more
Source§impl FilterEffect for FeTile
impl FilterEffect for FeTile
fn resolve( &self, _acquired_nodes: &mut AcquiredNodes<'_>, _node: &Node<NodeData>, ) -> Result<Vec<ResolvedPrimitive>, FilterResolveError>
Auto Trait Implementations§
impl Freeze for FeTile
impl RefUnwindSafe for FeTile
impl Send for FeTile
impl Sync for FeTile
impl Unpin for FeTile
impl UnsafeUnpin for FeTile
impl UnwindSafe for FeTile
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.