pub struct FeBlend {
base: Primitive,
params: Blend,
}Expand description
The feBlend filter primitive.
Fields§
§base: Primitive§params: BlendTrait Implementations§
Source§impl ElementTrait for FeBlend
impl ElementTrait for FeBlend
Source§fn set_attributes(&mut self, attrs: &Attributes, session: &Session)
fn set_attributes(&mut self, attrs: &Attributes, session: &Session)
Sets per-element attributes. Read more
Source§fn draw(
&self,
_node: &Node<NodeData>,
_acquired_nodes: &mut AcquiredNodes<'_>,
_cascaded: &CascadedValues<'_>,
viewport: &Viewport,
_draw_ctx: &mut DrawingCtx,
_clipping: bool,
) -> Result<Box<BoundingBox>, Box<InternalRenderingError>>
fn draw( &self, _node: &Node<NodeData>, _acquired_nodes: &mut AcquiredNodes<'_>, _cascaded: &CascadedValues<'_>, viewport: &Viewport, _draw_ctx: &mut DrawingCtx, _clipping: bool, ) -> Result<Box<BoundingBox>, Box<InternalRenderingError>>
Draw an element. Read more
Source§fn layout(
&self,
_node: &Node<NodeData>,
_acquired_nodes: &mut AcquiredNodes<'_>,
_cascaded: &CascadedValues<'_>,
_viewport: &Viewport,
_draw_ctx: &mut DrawingCtx,
_clipping: bool,
) -> Result<Option<Layer>, Box<InternalRenderingError>>
fn layout( &self, _node: &Node<NodeData>, _acquired_nodes: &mut AcquiredNodes<'_>, _cascaded: &CascadedValues<'_>, _viewport: &Viewport, _draw_ctx: &mut DrawingCtx, _clipping: bool, ) -> Result<Option<Layer>, Box<InternalRenderingError>>
Create a layout object for the current element. Read more
Source§impl FilterEffect for FeBlend
impl FilterEffect for FeBlend
fn resolve( &self, _acquired_nodes: &mut AcquiredNodes<'_>, node: &Node<NodeData>, ) -> Result<Vec<ResolvedPrimitive>, FilterResolveError>
Auto Trait Implementations§
impl Freeze for FeBlend
impl RefUnwindSafe for FeBlend
impl Send for FeBlend
impl Sync for FeBlend
impl Unpin for FeBlend
impl UnwindSafe for FeBlend
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.