pub struct Polygon {
points: Points,
}
Fields§
§points: Points
Trait Implementations§
source§impl BasicShape for Polygon
impl BasicShape for Polygon
fn make_shape( &self, _params: &NormalizeParams, _values: &ComputedValues, ) -> ShapeDef
source§impl ElementTrait for Polygon
impl ElementTrait for Polygon
source§fn set_attributes(&mut self, attrs: &Attributes, session: &Session)
fn set_attributes(&mut self, attrs: &Attributes, session: &Session)
Sets per-element attributes. Read more
source§fn layout(
&self,
node: &Node<NodeData>,
acquired_nodes: &mut AcquiredNodes<'_>,
cascaded: &CascadedValues<'_>,
viewport: &Viewport,
draw_ctx: &mut DrawingCtx,
_clipping: bool,
) -> Result<Option<Layer>, InternalRenderingError>
fn layout( &self, node: &Node<NodeData>, acquired_nodes: &mut AcquiredNodes<'_>, cascaded: &CascadedValues<'_>, viewport: &Viewport, draw_ctx: &mut DrawingCtx, _clipping: bool, ) -> Result<Option<Layer>, InternalRenderingError>
Create a layout object for the current element. Read more
source§fn draw(
&self,
node: &Node<NodeData>,
acquired_nodes: &mut AcquiredNodes<'_>,
cascaded: &CascadedValues<'_>,
viewport: &Viewport,
draw_ctx: &mut DrawingCtx,
clipping: bool,
) -> Result<BoundingBox, InternalRenderingError>
fn draw( &self, node: &Node<NodeData>, acquired_nodes: &mut AcquiredNodes<'_>, cascaded: &CascadedValues<'_>, viewport: &Viewport, draw_ctx: &mut DrawingCtx, clipping: bool, ) -> Result<BoundingBox, InternalRenderingError>
Draw an element. Read more
Auto Trait Implementations§
impl Freeze for Polygon
impl RefUnwindSafe for Polygon
impl Send for Polygon
impl Sync for Polygon
impl Unpin for Polygon
impl UnwindSafe for Polygon
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.