Struct rsvg::element::Element

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pub struct Element {
    element_name: QualName,
    attributes: Attributes,
    specified_values: SpecifiedValues,
    important_styles: HashSet<QualName>,
    values: ComputedValues,
    required_extensions: Option<RequiredExtensions>,
    required_features: Option<RequiredFeatures>,
    system_language: Option<SystemLanguage>,
    pub element_data: ElementData,
}

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§element_name: QualName§attributes: Attributes§specified_values: SpecifiedValues§important_styles: HashSet<QualName>§values: ComputedValues§required_extensions: Option<RequiredExtensions>§required_features: Option<RequiredFeatures>§system_language: Option<SystemLanguage>§element_data: ElementData

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impl Element

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pub fn new( session: &Session, name: &QualName, attributes: Attributes ) -> Element

Takes an XML element name and consumes a list of attribute/value pairs to create an Element.

This operation does not fail. Unknown element names simply produce a NonRendering element.

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pub fn element_name(&self) -> &QualName

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pub fn get_attributes(&self) -> &Attributes

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pub fn get_id(&self) -> Option<&str>

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pub fn get_class(&self) -> Option<&str>

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pub fn inherit_xml_lang(&mut self, parent: Option<Node<NodeData>>)

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pub fn get_specified_values(&self) -> &SpecifiedValues

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pub fn get_computed_values(&self) -> &ComputedValues

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pub fn set_computed_values(&mut self, values: &ComputedValues)

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pub fn get_cond(&self, user_language: &UserLanguage) -> bool

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fn set_conditional_processing_attributes(&mut self, session: &Session)

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fn set_presentation_attributes(&mut self, session: &Session)

Hands the attrs to the node’s state, to apply the presentation attributes.

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pub fn apply_style_declaration( &mut self, declaration: &Declaration, origin: Origin )

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pub fn set_style_attribute(&mut self, session: &Session)

Applies CSS styles from the “style” attribute

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pub fn as_filter_effect(&self) -> Option<&dyn FilterEffect>

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pub fn is_accessed_by_reference(&self) -> bool

Returns whether an element of a particular type is only accessed by reference

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pub fn draw( &self, node: &Node<NodeData>, acquired_nodes: &mut AcquiredNodes<'_>, cascaded: &CascadedValues<'_>, viewport: &Viewport, draw_ctx: &mut DrawingCtx, clipping: bool ) -> Result<BoundingBox, InternalRenderingError>

The main drawing function for elements.

Trait Implementations§

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impl Display for Element

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

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fn from(t: T) -> T

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

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type Output = T

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impl<SS, SP> SupersetOf<SS> for SP
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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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default fn to_string(&self) -> String

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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