pub enum ElementData {
Show 52 variants Circle(Box<Circle>), ClipPath(Box<ClipPath>), Ellipse(Box<Ellipse>), Filter(Box<Filter>), Group(Box<Group>), Image(Box<Image>), Line(Box<Line>), LinearGradient(Box<LinearGradient>), Link(Box<Link>), Marker(Box<Marker>), Mask(Box<Mask>), NonRendering(Box<NonRendering>), Path(Box<Path>), Pattern(Box<Pattern>), Polygon(Box<Polygon>), Polyline(Box<Polyline>), RadialGradient(Box<RadialGradient>), Rect(Box<Rect>), Stop(Box<Stop>), Style(Box<Style>), Svg(Box<Svg>), Switch(Box<Switch>), Symbol(Box<Symbol>), Text(Box<Text>), TRef(Box<TRef>), TSpan(Box<TSpan>), Use(Box<Use>), FeBlend(Box<FeBlend>), FeColorMatrix(Box<FeColorMatrix>), FeComponentTransfer(Box<FeComponentTransfer>), FeComposite(Box<FeComposite>), FeConvolveMatrix(Box<FeConvolveMatrix>), FeDiffuseLighting(Box<FeDiffuseLighting>), FeDisplacementMap(Box<FeDisplacementMap>), FeDistantLight(Box<FeDistantLight>), FeDropShadow(Box<FeDropShadow>), FeFlood(Box<FeFlood>), FeFuncA(Box<FeFuncA>), FeFuncB(Box<FeFuncB>), FeFuncG(Box<FeFuncG>), FeFuncR(Box<FeFuncR>), FeGaussianBlur(Box<FeGaussianBlur>), FeImage(Box<FeImage>), FeMerge(Box<FeMerge>), FeMergeNode(Box<FeMergeNode>), FeMorphology(Box<FeMorphology>), FeOffset(Box<FeOffset>), FePointLight(Box<FePointLight>), FeSpecularLighting(Box<FeSpecularLighting>), FeSpotLight(Box<FeSpotLight>), FeTile(Box<FeTile>), FeTurbulence(Box<FeTurbulence>),
}
Expand description

Parsed contents of an element node in the DOM.

This enum uses Box<Foo> in order to make each variant the size of a pointer.

Variants§

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Circle(Box<Circle>)

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ClipPath(Box<ClipPath>)

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Ellipse(Box<Ellipse>)

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Filter(Box<Filter>)

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Group(Box<Group>)

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Image(Box<Image>)

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Line(Box<Line>)

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LinearGradient(Box<LinearGradient>)

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Marker(Box<Marker>)

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Mask(Box<Mask>)

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NonRendering(Box<NonRendering>)

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Path(Box<Path>)

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Pattern(Box<Pattern>)

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Polygon(Box<Polygon>)

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Polyline(Box<Polyline>)

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RadialGradient(Box<RadialGradient>)

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Rect(Box<Rect>)

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Stop(Box<Stop>)

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Style(Box<Style>)

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Svg(Box<Svg>)

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Switch(Box<Switch>)

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Symbol(Box<Symbol>)

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Text(Box<Text>)

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TRef(Box<TRef>)

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TSpan(Box<TSpan>)

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Use(Box<Use>)

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FeBlend(Box<FeBlend>)

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FeColorMatrix(Box<FeColorMatrix>)

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FeComponentTransfer(Box<FeComponentTransfer>)

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FeComposite(Box<FeComposite>)

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FeConvolveMatrix(Box<FeConvolveMatrix>)

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FeDiffuseLighting(Box<FeDiffuseLighting>)

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FeDisplacementMap(Box<FeDisplacementMap>)

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FeDistantLight(Box<FeDistantLight>)

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FeDropShadow(Box<FeDropShadow>)

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FeFlood(Box<FeFlood>)

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FeFuncA(Box<FeFuncA>)

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FeFuncB(Box<FeFuncB>)

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FeFuncG(Box<FeFuncG>)

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FeFuncR(Box<FeFuncR>)

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FeGaussianBlur(Box<FeGaussianBlur>)

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FeImage(Box<FeImage>)

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FeMerge(Box<FeMerge>)

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FeMergeNode(Box<FeMergeNode>)

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FeMorphology(Box<FeMorphology>)

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FeOffset(Box<FeOffset>)

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FePointLight(Box<FePointLight>)

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FeSpecularLighting(Box<FeSpecularLighting>)

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FeSpotLight(Box<FeSpotLight>)

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FeTile(Box<FeTile>)

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FeTurbulence(Box<FeTurbulence>)

Implementations§

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impl ElementData

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fn draw( &self, node: &Node<NodeData>, acquired_nodes: &mut AcquiredNodes<'_>, cascaded: &CascadedValues<'_>, viewport: &Viewport, draw_ctx: &mut DrawingCtx, clipping: bool ) -> Result<BoundingBox, InternalRenderingError>

Dispatcher for the draw method of concrete element implementations.

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const ALIGN: usize = _

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type Output = T

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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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